Environment Design: 3

The third scene is the passage to the vaccine safe room, where the player can enter after clearing the previous level.When we were designing the last scene of escaping, we wanted the player not only to see the hope of fleeing from a crisis but also to remember that they are still in a crisis. So for the lighting design of the scene, we kept it dim. The green light of the safe room at the end of the passageway signals hopes and escape, while the red lights on both sides are a reminder that the player is still in danger. We also placed some cylindrical batteries in the passageway as obstacles and reference for visual distance.